Crash Bandicoot N. Sane Trilogy (PS4/XONE/Switch/PC): A Highly N. Tertaining Trilogy (Detailed Review)

Crash Bandicoot N. Sane Trilogy | Crash 2 Tiny fight

I can safely say that, prior to 2017, I assumed the Crash Bandicoot series was as good as dead. Despite not having been relevant since the PS1 era, it was able to stay barely afloat until 2010, with the last console based installment being Crash: Mind Over Mutant. Despite the fact that I haven’t talked about it much, I have played the crap out of the PS1 games (2 and 3 at least) when I was a child, but I hadn’t touched them in so long that the remakes were basically a new experience for me. Not to mention that I had never even played the original game.

Crash Bandicoot was one of the biggest names during the PS1 era, yet when it fell off, it didn’t even fall off in the same way as Sonic the Hedgehog where every installment still got a lot of hype and sold a lot even though the games were hit and miss. It’s more so along the lines of people just stopped paying attention to the series, so we wouldn’t even know if any of the post PS1 releases were any good. I mean, I did enjoy Crash Nitro Kart, and I heard Crash Twinsanity was pretty fun, but the other two post PS1 Crash games I played were Tag Team Racing and Crash of the Titans, both of which sucked. Crash of the Titans was especially moronic in that it turned a platformer series into a beat em up so boring that it makes Sonic Unleashed’s night time stages look like they ACTUALLY came from God of War.

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